Then grab a feat to add your casting stat on. It can also hit multiple spellcasters. The appearance typically relates to the spell within. Magic Missile and the d4 (or d4s) is treated as one source of damage, so should only require one concentration check. AC 22; Fort +13, Ref +13, Will +15 HP 110; Resistances force 5 Absorb Force [reaction] (arcane, evocation, force) Frequency once per round; Trigger A magic missile is fired at the witchwyrd, and the witchwyrd is aware of it and has a free hand; Effect The witchwyrd “catches” the missile, absorbing it and causing that hand to glow while it holds this energy. Magic missile is level one. That is. Magic Missile: Reliable and flexible, Magic Missile has several great things going for it. They automatically hit the target and count. For instance, a scroll of magic missile (1st level) can be used to cast the 1st-level version of magic missile, but not a magic missile heightened to 2nd level. Magic Stone: Make ordinary stones into magical sling bullets that are especially dangerous to undead. You ward a creature against a specified alignment. Wand implements are associated with the astrological signs of the thrush and the sky dragon. Don't sleep on Magic Missile. The examples you give work out as 4. Small glowing white darts of energy, which rapidly arc and corkscrew their way to their targets. Source Core Rulebook pg. Magic Missile will force 3 constitution saving throws to maintain concentration, each DC 10. TheGamingWyvern •. Magic Missile is a spell primarily about certainty of damage, and I felt that distilling this spell to its core meant that the spell both automatically hit and always did the exact same damage. The primary drawback of being an arcane magic user is being both frail and conspicuous. Magic Missile Madness - CHA INT WIS, the original with daka and highest damage, Most OP, scales with CHA, INT, and WIS. If I have the spell slot I can cast. Do away with the drudgery of your grandfather’s magic with this improved version of the spell, as used by Jim Darkmagic! You create three twisting, whistling, hypoallergenic, gluten-free darts of magical force. You can't etch or transfer any property runes onto a specific weapon that it doesn't already have, and you. Runestone of power its the sorcerers version of pearl of power. Put it in a backpack, and it's safe from most. Magic Missle won't do enough damage to kill anything later on though, fodder mobs have like 200+ hp. These bracers are made from plates of durable mithral and gleam like the summer sun. Source Core Rulebook pg. So let's assume fireball is a sorcerer's signature spell. To do this, you will need two levels in Fighter to get Action Surge, which will allow you to take an extra action. ago. Staves are an exception to the rule. The spell on the scroll is cast at a particular spell level, as determined by the scroll. 5] There's a Pathfinder Metamagic feats that allows a spells damage dice to be increased by 5. Spellstrike does not say to combine damage, so it is two separate instances of damage. The specialty of a magic missile mage is taking down bosses. aWizardNamedLizard • 3 yr. Magic Missile H: Pelt creatures with unerring bolts of magical force. A dart deals 1d4 + 1 force damage to its. You send a dart of force streaking toward a creature that you can see. Scroll of Magic Missile is a level 1 Scroll from the Evocation school. Tim is a Canadian engineer and avid gamer who loves RPGs and spreadsheets. This crossbow can deliver alchemically infused bolts. These stiff leather armguards grant you a +1 item bonus to AC and saving throws, and a maximum Dexterity modifier of +5. Staff. You add one 1st-level transmutation spell (such as magic weapon) to your spellbook. May cause aches with clicking finger. This can negate the damage from an arrow or javelin, and even take. Trigger Your turn begins. A +1 potency rune is a single formula. ; Reload 1. It is similar in effect to a rocket launcher in other games. To send two of those missiles to one target and two to another target, use the following command: /mm 2 2 2. You might get 2-3 with one, whereas something like Fireball, with its 20ft radius (and thus, 40ft diameter), you can snag a huge amount of creatures in it. Magic Missile, Wall spells, spells that create hazardous terrain like Spike Stones, summon spells (especially if you can find niche summons like Unicorn, which can dish out more single target healing than a Heal spell of the same level). Source Core Rulebook pg. The guaranteed hits can be used to trigger traps from a safe distance. ”. It automatically hits and deals 1d4+1 force damage. 479 4. Cast [two-actions] somatic, verbal. "The darts all strike simultaneously, and you can direct them to hit one creature or several. Have fun. Posted by pinstripedbarbarian March 3, 2023 March 20, 2023 Posted in blog Tags: character, p2e, psychic. Items that boost an attribute are called apex items, and you can only benefit from one attribute bonus at a time. 0. Some wizards take Magical Lineage just to select Magic Missile and focus on tripping with this spell, and it's about as effective at that as trip is in general. 1. I haven’t used magic missle, but here’s how I understand it. Heavy Crossbow. Realistically its more like 1. Well, RAW, damage against a creature at zero HP count as 1 death save. Toppling metamagic, however, is one big place this spell gets some power-up, making this spell able to easily trip multiple enemies at once. Benefit: Casting a quickened spell is a swift action. Jim's Magic Missile. Thus a level 1 creature with elite template would be level 2 and weak template would be level 0. the Tarrasque's hide can deflect magic missiles. The creature doesn't become stuck if it is incorporeal, is liquid (like a water elemental or some oozes), or could otherwise escape without effort. +1 per missile is far too strong. Right it is the equivalent of a magic arrow, so 1d6+1 as in the original. A wand of magic missiles can hold up to seven charges. A will-o’-wisp is itself naturally invisible, but glows with a colored light, casting bright light in the aura and making it visible. You understand that change is inevitable. 5), averaging 5pts each. If the object is in the air when the spell ends, the. So a 3 action magic missile spell would deal 3 d4 + 3 to one target or split among 3 targets you would be dealing 1d4 + 1 to each target per missile you sent their way. You gain the Fling Magic activity. (Shriek) 1d4 Thunder +1d8 SM +6 Int +2 CG. If you want magic missle to do anything in late game you need to become gold dragon for higher dices regardless. At 4 th level, you will be able to use your action to cast a spell with 1 action, a Quickened Spell as a bonus action, and. You don't have to invest in them and. ago. Mending H: Repair one non-magical item. So putting it on an already existing +1 striking weapon should do nothing. that's what makes magic missile unique and usefull even tho it doesnt deal that much damage. Yet another utility item that casts a spell for the sorcerer, so they won't need to learn it; this time, the spell is. The fundamental building blocks of magic are the magical traditions and the schools of magic. 120 ft. Bloodline spells are a type of focus spell. This is called a critical specialization effect. Cast [two-actions] somatic, verbal. The target becomes a +1 Striking weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two. This long piece of wood can aid in walking and deliver a mighty blow. You receive no information beyond the presence or absence of magic. The rest of magic items in 2e are types of consumables. You Cast a Spell that takes 1 or 2 actions to cast and requires a spell. Catapult (and most damaging spells) loose effectiveness at higher levels, because you're generally better casting a higher level damage spell. The specialty of a magic missile mage is taking down bosses. 194 4. The listed effect applies for every increment of levels by which the spell is heightened above its lowest spell level, and the benefit is cumulative. If however, your earned income is limited. Activate (Cast a Spell); Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. • 2 yr. A low-level spell is obviously easier to put. If you can just earn income anyways and buy the item, you technically have 4 more days to earn income, which actually means not crafting is better than crafting, you'll end out with more money. 5 and 4. You don’t need individual formulas for every magic weapon. Magic missile is an odd cat as it is a targeted spell with some of the properties of an AoE. 1. The R. You don’t need to adjust the Price from a club to a greataxe or the like. 3. Magic Missile is the gift that keeps on giving, being more effective against incorporeal creatures and always hitting. This is part 4 of an ongoing discussion about playing a Pathfinder 2e character as a version of the warlock class. At first thought, it seemed obvious that the magic missiles should cause failed death saves, but the text of magic missile specifies. He has been playing TTRPGs for 25 years, and caught the Pathfinder volunteering bug when helping Owlcat Games with their Kingmaker booth at PAX. Okay so the basic idea is to stack certain on-hit things that can proc off of Magic Missile. You send a dart of force streaking toward a creature that you can see. While your Psyche is Unleashed, the following effects occur. 5. DivineArkandos • 2 yr. Spellstrike [two-actions] You channel a spell into a punch or sword thrust to deliver a combined attack. Wand of Manifold Missile: 1 missile per action. The damage comes from the magic after all, that's why Bombs don't do extra damage when used as the projectile. 1, page 206) Using an attuned item without identifying it. Get Phalar Aluve in the underdark, the shriek ability adds 1d4 to every hit. Source Core Rulebook pg. As casters now can only have one concentration spell up at a time, and have to save vs each instance of damage, I personally suspect this was a deciding factor in changing such a staple spell. 5. If you want to sell magic weapons and armor, you're going to need a legendary blacksmith. Yawn. If. better than any orange nade i found. From Magic Missile: If you shoot more than one missile at the same target, combine the damage before applying bonuses or penalties to damage, resistances, weaknesses, and. the spell will do 5 missiles. Lose the Path: React to impede and possibly divert a Stride. Dagger of Venom. Originally Posted by Man_Over_Game. 297 4. Heightening the spell increases the shield's Hardness. Each of those merits a reduction in power-ESPECIALLY number 2. For reference, when using battlemaps, a 1 inch square is used to reference a 5ft distance; Fireball would cover an 8 inch circle or about 38-40 squares (Lightning Bolt technically hits 150. shadedmagus. apart. Range touch; Targets 1 weapon that is unattended or wielded by you or a willing ally. Works extremely well with Be-spell. You Cast a Spell that takes 1 or 2 actions to cast and requires a spell attack roll. Any attack that would hit you has a random chance of hitting one of your images instead of you. Some sell their magical talents to earn a living. Basically, you get 1 missile per action you spend casting the spell. It automatically hits and deals 1d4+1 force damage. A Wand of Magic Missiles is a wand that can cast the Magic Missile spell. They don't hit one after another. If you cast it using one action it is only one missile, if you use two actions it’s 2, and if you use 3 actions it’s 3 missiles. A dart deals 1d4+1 force damage to its target. A dart deals 1d4 + 1 force damage to its target. I don't think this is reasonable, though. You imbue your ammunition with eldritch power. Sounds like a style of player that isn't supported well by the game system. Held items (such as orbs and rods) must be held in a hand or similar appendage and activated manually like a weapon. The First World Magic feat chain and the Fey-Touched Gnome Heritage can get you some extra spellcasting. Prerequisites Living Vessel Dedication. Defeat multiple enemy's and break concentration spellsOther Youtubers I play wi. Magic Missile. Don't let it be put on a Striking weapon though. Your weapon, unarmed attack, spell, or sometimes even a magic item determines what type of dice you roll for damage, and how many. 0. Some spell strikes with the new spells can net you well over 100-120 damage in a crit at Character lvl 7 so this is probably one of the highest damage crit builds out there. Now the boss has to disarm in turn if he wants it. In those instances, this rule doesn't even apply. Magic Wands Specialty Wands. For example, fireball says “Heightened (+1) The damage increases by 2d6. If they're beyond physical reach AND missiles can't target them, they can do lots of things other than attack - cross a bridge, climb a cliff, pick a lock, break down a door, call out information about. 20 if you also add in a pair of quickened magic missile. Magic Missile, Concordant Choir, Rip the Spirit. Snowball: Weak, use it for memes if you want. For the duration, you sense the presence of magic within 30 feet of you. It is good, like really good. . 5 = 55. 597 4. The Wizard is the iconic arcane spellcaster. You get to add your int mod to the one roll that’s how much damage each dart does. Players obtain and upgrade wizards and use them to do battle - PVE and PVP -. I also know that if I use up all the charges and roll a 1 on the subsequent d20. (Do check out the power on Glasses of Sociability, it is great. Magic Weapon: Make a weapon temporarily magical. You don’t need to adjust the Price from a club to a greataxe or the like. . You send out a pulse that registers the presence of magic. A dart deals 1d4 + 1 force damage to its target. That's 30d4+30 (60-150 dmg) guaranteed damage for a couple turns assuming you're not getting disrupted or. The target is immobilized and must spend an Interact action to attempt a DC 10 Athletics check to pull the missile free; it can't move from its space until it succeeds. Magic Missile - The go to murder a person with low health for low spell cost and only 1 action - you can outright murder a GM's dying state NPC you hate for whatever reason by spending 3 spell slots that are all magic missile lvl 1 and nuke it for dying +1 per cast. How does this feat interact with Magic Missile? Obviously, if only one action is spent, on a first level Magic Missile, it would simply add +1 damage to that missile. Acid Arrow: Decent damage spell, on even number spellstots it have the potential to do more damage than Shocking Grasp if the persistent damages goes twice. The heightened AC and Saves of a level+3 boss don't matter at all if you keep slamming them with Magic Missile. Saving Throw basic Reflex. You send out a pulse that registers the presence of magic. It fires an exploding. To some, magic is a powerful weapon. Some people produce blue arrows, others flaming bolts, some produce wicked green rods. 5 per magic missile, a minimum damage of 16, and a maximum damage of 19. The returning rune eliminates the need of drawing a new weapon to replace the one you just. Even the wizard's lower power spells, like Magic Missile, can be extremely helpful. Suppose I Empower a Magic Missile at CL 5, which means I produce 3 missiles. Frequency once per day. psyche. 40. Bag of Weasels is probably my favourite magic item ever. Activate [reaction] Interact Frequency once per day; Trigger Requirements. Once a weapon is on the ground, anyone can just pick it up - a wizard typically has a hand free. So if all 4 of you spend subsequent turns making tri-action casts of level 3 magic missile (+1 missile per action) then that's 16 base missiles (from wands) + ( 6 (from 3 action level 3 MM) * 4 (party members)) = 30 magic missiles per turn. " Other edits I caught: Magic Missile is an ES option (up to 2a, target); Ash Cloud is a 3a spell and thus not an option for spellstrike; Blazing Dive is not an option (no target, and emanation); Frigid Flurry is an ES option (2a, line), and I would include it. You cast Magic Missile as a 5th-level spell. The creature doesn't become stuck if it is incorporeal, is liquid (like a water elemental or some oozes), or could otherwise escape without effort. Yes, drops from the sorcerers in TTAoDK. On the spellcasting end I would recommend Magus/Witch over Wizard any day. Source Core Rulebook pg. For a saving throw against a spell or spell-like effect from a magic item, the DC is 10 + the level of the spell or effect + the ability modifier of the minimum ability score needed to cast that level of spell. The target gains a +1 status bonus to Armor Class and saving throws against creatures and effects of the chosen alignment. Higher level magic-users fire more than one missile. From the rules for wands:. To do this quickly and easily, apply the elite adjustments to its statistics as follows: Increase the creature’s AC, attack modifiers, DCs, saving throws, Perception, and skill. Archetype Time Mage *. The darts all strike simultaneously and you can direct them to hit one creature or several. For example, fireball says “Heightened (+1) The damage increases by 2d6. The spell magic missile targets only creatures. Artifacts are classified in turn as. Heightened (3rd) The shield has Hardness 10. After the launch of Axie Infinity. Instead, compare Force Bolt to a cantrip. It has a major influence on your abilities, determining your spell list, the tradition of spells you cast, and two trained skills. The listed effect applies for every increment of levels by which the spell is heightened above its lowest spell level, and the benefit is cumulative. The spell description calls out a specific feature of shield, which is that it prevents any damage from magic missile. A shortsword does 39% less damage than the greatsword at this level and most of your damage comes from the 1st hit. Highest DPS builds are dual wield based. Patron Theme rune. As an action, a person holding the wand can expend one or more charges to cast Magic Missile. 0. Or any wand of a 1st level spell. See the following videos for more information:Pathfinder Magic Part 11: Trick Magic Item: htt. For example, some spells have no chance of missing their target. Magic Missile - when choose targets? " You send a dart of force streaking toward a creature that you can see. You can increase the spell slot level by one for each additional charge you expend. The rules/changes published will be available online for free. shock +17 [ +12/+7 electricity, magical ), Damage 2d8+4 electricityFeed on Fear ( concentrate) Requirement An. lvl 2. Maybe it's pretty well known at this point, but I've just discovered the power of the humble Magic Missile. A creature that you're concealed from must succeed at a DC 5 flat check when targeting you with an attack, spell, or other effect. Item 3+. Activate Cast a Spell ; Effect You expend a number of charges from the staff to cast a spell from its list. 5 = 55. Source Core Rulebook pg. a ranged spell attack for each missile. After you use Shield Block, the spell ends and you can't cast it again for 10 minutes. Helps a lot with the two-handed part and lack of defenses granting a big buffer of Temp HPs, can start Arcane Cascade with Negative Energy (a nice plus, unless fighting Undeads) and deals an extra 2d6 for each Heightened you. You create a single magical hand, either invisible or ghostlike, that grasps the target object and moves it slowly up to 20 feet. Description []. Personal favorite to heighten as well. Familiar: Your familiar is a powerful asset central to the Witch’s class features, and you get plenty of options to make your familiar powerful and unique. Lose the Path: React to impede and possibly divert a Stride. The spell can penetrate most barriers, but it is blocked by 1 foot of. If your next action is to cast a cantrip or a. The spell on a scroll can be cast only once, and the scroll is destroyed as part of the casting. He wants to cast Magic Missile spell using all his 3 actions to kill fighter as it's his best spell. Spell 1. Of course your DM might add stipulation of use outside of what is usually. 294 An incorporeal creature has no physical body. The chicken regains 1 hit point at the start of its turn. In my campaigns, Magic Missile is a "signature spell", one of those spells that is different for every caster. Due to the lingering fractures left by the war between Geb and Nex—and their extensive use of metamagic, wellsprings, and other destabilizing amplifiers—the Mana Wastes act as a massive but broken. At Higher Levels. Type Ranged; Category Martial; Group Bow. In those 3 castings I did 204 damage. The spell says: You raise a magical shield of force. Magic Weapon Spell 1. Most weapons with the Thrown trait like the Dart, have a reload of "—". All spells, all magic items, and most other magical effects fall into one of the eight schools of magic. Duration 1 minute. +x armor and sturdy shields. In my particular case, expanding the results. You gain a +1 bonus to attack and damage rolls made with this magic weapon. lumgeon • 2 yr. Each dart hits a creature of your choice that you can see within range. The target is immobilized and must spend an Interact action to attempt a DC 10 Athletics check to pull the missile free; it can't move from its space until it succeeds. Step 1: Roll the Damage Dice and Apply Modifiers, Bonuses, and Penalties. Find a dead cat and let it spoil, rot, and begin to stink. These are all single action to three action spells that can trigger your unleashed psyche damage. Your height changes by a number of inches equal to the roll. If. You can actually leave off the last 2 since we can just send however many missiles are left to the last target, so the following command is equivalent: Step 1: Roll the Damage Dice and Apply Modifiers, Bonuses, and Penalties. Get at least 6 levels of (blue dragon) draconic sorcerer and use. AC 22; Fort +13, Ref +13, Will +15 HP 110; Resistances force 5 Absorb Force [reaction] (arcane, evocation, force) Frequency once per round; Trigger A magic missile is fired at the witchwyrd, and the witchwyrd is aware of it and has a free hand; Effect The witchwyrd “catches” the missile, absorbing it and causing that hand to glow while it holds this energy. You won't be able to take full advantage of this until level 19, but it could be useful. Do away with the drudgery of your grandfather’s magic with this improved version of the. Magic Missiles are projectile spells that creates a magical missile, firing in a straight line away from the caster, causes an explosion when it hits. The Arcane Trickster has been a popular archetype since its inception. 39 1. One of your ancestors was a mortal who mastered magic. Magic missile is limited to the spell slots you can put it in. 299 4. ABILITY: Point Target. JIMS magic missile is stronger, it deals 2d4 per dart, BUT you have to make attack rolls for each one, so they can miss. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. It's easily ported to 2e. Price 20 gp. Selling Items. The fourth missile will down them. Magic Missile, by comparison, can be cast as 1, 2, or 3 actions, and you get an extra 1d4+1 bolt per action. Saga advice says magic missile is one roll for all darts. 34–35 (2E) Nethys (pronounced NETH-uhs) is a Garundi god who holds magic above all things. 5 and never misses so its effective damages are the same. A weapon potency rune gives an item bonus to attack rolls with the weapon, and a striking rune increases the weapon’s number of weapon damage dice. 0. The weapon glimmers with magic and energy. Make a melee Strike with a weapon or unarmed attack. Wand of Magic Missiles. Wand of Magic Missile I is a Wand in Pathfinder: Wrath of the Righteous . Shield Cantrip and Shield Block. Sure, it always strikes its target. Max 20 and averages at 11 its effective damages are 15 and 8. No reason why we would use that rule as a justification for rolling 1 die for all of the missiles when hitting a single target. Do away with the drudgery of your grandfather’s magic with this improved version of the. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. While you are concealed from a creature, such as in a thick fog, you are difficult for that creature to see. Source Core Rulebook pg. Source Core Rulebook pg. In a party, your role is defined by the spells you employ. Magic Missile has verbal and somatic components, so it gains manipulate and concentration traits. apart. First, it never misses, so it’s a great option when facing foes with high. For each. If they do not, treat this as a roll of 2-3. Also since it is one action and equivalent to the one action magic missile you. As for the latter part, for any ranged spell that gains more rays as it levels up, such as Scorching ray or Magic missile, each individual ranged attack during that full-round action has an accompanying missile, or ray that travels along with it. Magic Weapon: Make a weapon temporarily magical. 68. range is plenty to keep you well out of harm’s way. [deleted] • 10 yr. Roll the missile fire like a long bow arrow (Missile Fire Table). To my knowledge, the Wand of Magic Missiles does the exact same thing as the magic missile spell, except it can cast more than most lower-level wizards can. Lightning charges add nothing to the first 2 MMs, +1MM/+1Shriek to. Do you choose how many projectiles hit each target ? Seisho : Sep 11, 2021, 04:10 am: 1 person marked this as a favorite. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon. A tried-and-true favorite of many wizards, whatever their school. You send a dart of force streaking toward a creature that you can see. "Magic Missile deals 3 damage divided as you choose among one, two, or three targets. Concealed. The presence of a dragon mage in a kobold warren is one of the greatest testaments to the kobolds’ claim to draconic heritage. These schools broadly define what the magic is capable of. You can perform another action, even casting another spell, in the same round as you cast a quickened spell. Magic Missile has some uses outside of battle. Now, I know that at higher levels, magic missile is kind of pointless (except against multiple low-health enemies). Abjuration Invested Magical. Basically, your only limit is how many feats you have. Arcane School Many arcane spellcasters delve deeply into a single school of magic in an attempt to master its secrets. Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. But a single roll applied to all darts is a legitimate way to run the spell, and that's where OP is going with the Draconic Bloodline + Order of Scribes build. You unravel the magic behind a spell or effect. You symbiotically combine your form with that of the entity within you, taking a powerful hybrid form to temporarily boost your abilities in combat while maintaining control. Neat. Though I believe I cast magic Missile 3 times total across 20ish rounds of combat. Arcane Trickster fixes one of those problems by making you much less conspicuous at the expense of not being a full caster. After you use Shield Block, the spell ends and you can't cast it again for 10 minutes. Specific Magic Weapons Source Core Rulebook pg. For example, if you are concentrating on the web spell and ready magic missile , your web spell ends, and if you take damage before you release magic. * This archetype offers Quickened Casting at a different level than displayed here. 5 damage as it has a 25% chance to miss its effectives are 7. Following the tradition established by DnD 3. Every 2 spell levels higher you slot the. It has a major influence on your abilities, determining your spell list, the tradition of spells you cast, and two trained skills. The usual go to magic items: +x weapon of striking. Magic items produce spells or spell-like effects. Wand of Manifold Missiles Item 5+. On a 2-3, nothing happens. Magic Missile is one of the most iconic spells throughout the history of the game. Widely considered to be one of the best attack spells in the game for wizards of any level and often the first pick for anyone making a sorcerer or wizard, magic missile has been around since the very beginnings of D&D. At the same time a lot of NPCs will utilize tactics such as "fights until X HP value, then flees or surrenders if unable to flee". Cast magic missile 6 missiles, activate magical striker +6d4+6+5 (dangerous sorcery) = 23. Choose your bloodline, the source of your power. 283 4. Magic items are often divided into held, worn, and consumable items. The damage averages to 12. The creature doesn't become stuck if it is incorporeal, is liquid (like a water elemental or some oozes), or could otherwise escape without effort. One could also note that " Immunities magic" may be a misnomer, RAW. Mending H: Repair one non-magical item. Heightened (+2) means that it heightens every 2 spell levels (so 3, 5, 7, and 9).